The ‘Perceptual Enclosure’ of Apple’s Vision ProLewis Gordonartreview.com15 February 2024The much-hyped ‘mixed reality’ device is a newly invasive means of capturing our attention, the purest expression of the world as a ‘one-person space’
The Time Before Things Got Really BadLewis Gordonartreview.com12 December 2023The year in videogames: 2023’s best works offered a mix of unfettered escapism and acute anxiety
A Trip to the ‘Fortnite’ Holocaust MuseumLewis Gordonartreview.com06 September 2023Yes, ‘Voices of the Forgotten’ is a virtual museum in the game’s metaverse-like world
The Glitch Art of ‘Zelda: Tears of the Kingdom’Lewis Gordonartreview.com19 May 2023Are the apparent tears in the fabric of this digital reality authored or accidental?
What Exactly Is the Point of ‘The Last of Us’?Lewis Gordonartreview.com15 February 2023Something crucial is always lost in translating videogames into TV shows
How Videogames Envision Capitalism’s Final FrontierLewis Gordonartreview.com23 December 2022From ‘Citizen Sleeper’ and ‘Signalis’ to ‘Hardspace Shipbreaker’, the cosmic dystopias of 2022’s videogames provided timely meditations on stinging economic hardship
How ‘Candy Crush’ Trapped Us in the Machine ZoneLewis Gordonartreview.com24 November 2022Now in its tenth year, the sugary sweet mobile game has proven a killer app for an era of rising technological addiction